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以科技接受模式探討自費出版電子書的購買意願
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藝術教育的伊底帕斯情結
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Date
Title
Authors
1999-12
20世紀美術教育史的回顧與啟示-「藝術與人文」學習領域的相關思考
蘇振明
2007
A brief review of digital games and learning.
蕭惠君
;
Hsiao, Hui-Chun
2020
CrowbarLimbs: A Fatigue-reducing VR Typing System
Bakar, M. A., Hsueh, H. H., Tsai, Y. -T., Li, E. C.
2014
The Design of Wall Colors in Art Exhibitions.
蕭惠君
;
Hsiao, Hui-Chun
2018
The Effect of Character Design on Character Identification for Mobile Games
Li, E. C., Liang, Y. -W., Lu, H. -N., Chen, J. -Y.
2021
The Effect of User Interface on Experiential Value for E-Book Platforms Users
Tsai, Y. S., Li, E. C., Yeh, C. -L
2009
Reflective learning through playing digital game the Sims 2.
蕭惠君
;
Hsiao, Hui-Chun
2019
Using a Mobile Phone App as a Teaching Aid for Aesthetics Education: Case Study of a Photography Course at a Taiwanese Junior High School
Wu, S. -C., Li, E. C.
2020
Using a Playability Scale to Modify Mobile Games for Reducing Players’ Addictive Intention: A Mobile Game as an Example.
Li, E. C., Chen, S. -Y., Lin, Y. -S., Lee, Y -Z., Huang, Y. -C., Wen, J. -Y., Syu, F. -Y.
2013-10
Using Machinima as a Method for Color Practice and Digital Narrative Creation
蕭惠君
;
Hui-Chun Hsiao
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